Aithar was once a nearly empty continent, save for its original animalistic inhabitants: Orcs, Giants, Kobolds, and other such creatures, as well as monsters of all types.
The first civilized creatures to come to Aithar were Elven migrants. Soon after these first Elves came, fleets of humans, dwarves, gnomes, and other creatures came as well, but once they arrived, the immigrants split off (racially, for the most part) and traveled in search of homes upon the new continent. And so were founded the Woodland Realm of the Wood Elves, the (Human) Kingdom of Westeron, the Stonehall Clan (Dwarves) of the Ragged Mountains, the Fraust Directorate (Gnomes) in the North, and Flarent, the relatively untouched land of the Halflings.
The High King of the Realm finally dispatched the Orc and Giant populations from the mainland, and succeeded in driving the fledgling Drow population back into the Underdark. This event decisively marks the end of the First Age for historians.
However, a mere three centuries later, turmoil erupted within the land. The High King’s fragile hold upon a continent at relative peace broke, a process begun by the independently minded humans, and followed by the other minor nations. Westeron redeclared its own line of Kings, as did the Aquatic Elves of the coastal Kingdom of the Sea, the Stonehall Dwarves, and the denizens of the Elsir Vale. The Gnomes reinstated the Fraust Directorate. While the Halflings of Flarent never outright rebelled, the Halflings had never really been ruled by much of anyone, being rather overlooked at most times,
And so ended the First Age of Rukan, as each nation strove for its own independence - and then, for peace and trade with one another. These kingdoms individually grew, rose, and fell. More clans and societies rose up. The worship of the new gods, the Lord of Light and of Shadow, was brought over from the continent of Draconista. The Elves and other denizens of that ravaged continent fled, before the Elven Kingdoms there really began to dwindle and vanish under the oppressive advances of the terrible Spider Throne of Vecna.
A momentous event occurred when the Draconistan Wood Elves came across the oceans to the Woodland Realm in Aithar. A ceremony was performed that very month under the full moon, and the royal lines of both clans were united, a quick measure to enfold the Wood Elves into one harmonious clan. The Realm now incorporated every immigrant Elf from Draconista as well as their own descendants.
During this time, the races of Aithar began again to clash with one another with a vengeance, bringing hatred that would last in the form of uneasy racial tensions for centuries to come. But again, cooler minds of most of the leaders prevailed, limiting these tensions to skirmishes and conflicts without outright battles. Peaceful transitions of power from generation to generation in most of the nations of Aithar caused the onset of a time of peace, ushering in the Third Age. This relative peace lasted for centuries, broken only by a few, scattered, and small conflicts.
However, with the growing unity among the Orc clans exiled to the Barren Island, as well as the Giants of western Aithar, came a recipe for trouble. As they began organized assaults on Westeron and the Xelnon Empire, the dwarven clans broke into conflict. The humans and the elves in the east began to vent old wounds, and the Drow once more began to dispatch armies from the Underdark. Thus came the Great War, in which virtually every race, every kingdom, every city, and nigh every being capable of violence participated in the bloodshed, one against another.
The war raged on for years, and took a gruesome toll on every inhabitant race of the continent. As the war began to draw to a close, however, as treaties began to be signed and the tattered remnants of armies returned to their homes, a battered Aithar abruptly faced a new, external threat. The far away continent of Draconista, now decimated by the unification of the Imperial Dragons, no longer held a means of sustenance for their swelling numbers. They had miscalculated. The dead, from the War of the Spider Throne and the subsequent War of the Dragon, had caused diseases to spread like wildfire among the scant pockets of survivors. So the Imperial Dragons crossed the ocean from Draconista to the ripe, war-torn lands of Rukan.
The good people of Rukan set aside their differences, arbitrarily ending the Great War, and established the Council of Mindel, in a small village. Each race came to the Council, members of each kingdom, save for a few of the most savage. Seven were represented there, and those seven repelled the Imperial Dragons, through great effort and more loss of life, and, with the large efforts of the newly formed United Mages Guild, drove them off of the mainland to Malice Rock, where the evil dragons took up a great hibernation, awaiting, perhaps, another time to attempt to strike once more. No adventurers have dared set foot upon that island since.
The capital city of Mindel was built from the ground up from the original village in which the Council met, marking the lasting peace that ought to have come from that settlement. The city was completed officially in the year 300 of the Third Age.
Need to add the section about the brewing second set of wars, and the desperate foray into Malice Rock, the summoning of Tiamat, and the awakening of the Imperial Dragons, followed by the Great Purge and the rise of the Dragonsworn.