Setting Info and Rules

Legends of Aithar is a homebrew campaign setting for Dungeons & Dragons 5E. Dungeons & Dragons and all canon content are of course trademarked/copyrighted by WotC. This wiki's purpose is to create homebrew content within the framework provided by Fifth Edition in order to allow players the opportunity to play in a user-created, living, custom world. Below is a list of house rules, as well as both acquired and original homebrew feats, races, classes, items, etc that are normally available for play in Aithar. Other homebrew is permissible if pre-arranged with the DM.

  • Don't be an ass
  • The creation of evil PCs for play in Aithar campaigns is prohibited unless the campaign brief calls for it specifically.
  • The creation of Drow PCs for play in Aithar campaigns is prohibited unless the campaign brief calls for it specifically.
  • Natural 1s and 20s are Fumbles and Criticals on attack rolls and death saves. For attacks, this will typically result in a fumble chart outcome for a Fumble, and double damage (and drama) on a Critical.
  • Online games will be planned to commence within thirty minutes of the session start time. If you are later than that, please feel free to join the chat and game but do not be disruptive. You are not a part of the gameplay until so indicated by the DM.
  • If you cannot be present for a session, and indicate that to the DM prior to the session, you may choose whether you wish the DM to run your character or not. Your character will be guaranteed to not die during your absence other than in a Total Party Kill scenario, but no other guarantees are made. If you do not, your character will not receive any loot and will essentially vanish from the party for this session, unless deemed critical to the story.
  • Rules discussions are healthy, but the game must move on. If you disagree with a DM decision, please note it and discuss privately after the game. Grandstanding and arguments after the group is attempting to move on will result in you being asked to leave the session. Learning is always valuable, DM or Player, but the place for protracted rules debates is not mid-encounter nor in front of an audience (because audiences make people behave stupidly).
  • Party rules are created by a majority vote of players currently in the party (including absent but regular players). New players are beholden to party rules despite not having been there at inception. An example of a party rule would be the distribution of loot.