The Tinker's Guild

This clan was a racial group indigenous to central Celdun in ancient times. They were always innovators, but in the beginning, they were just seen as odd, quirky peoples. Sometimes they were even condemned to die for their odd ‘magics’. However, with the advent of clockworks and steam technology, the Vedek Kul became more than just interesting. Their work as a people and their natural aptitude and abilities made them very important, but such focus also left them vulnerable.The Vedek Kul, across Aithar, eventually became at best subservient, working for governments and large guilds to provide them with technological services; at worst, enslaved, or persecuted by anti-technology cultures.

The Bloody Revolution changed that. A small nation called Celdun which was governed by a monarchy made a decision. Its king made a deal with its resident Vedek Kul, declaring them to be citizens, and giving them status as essentially a guild under the direct employ of the King. These Vedek Kul organized a movement among the others, and a proclamation was issued across the nations. These tinkers had stumbled onto an invention. A substance known as black powder, one that was relatively useless, could be employed in devices that they dubbed 'cannon' to fire great explosive projectiles against fortifications and massed troops. Celdun was the first nation to field them, with its Vedek Kul.

The proclamation stated that any nation which recognized the newly formed Tinkers Guild and granted preferred citizenship status to the Veden Kul, as well as protecting their inventions and their secrets, would be granted their gifts and technology, while those who would not, would receive none. Veden Kul were exterminated in some areas and tortured in others. But some nations rose to the challenge. With a fraction of the countries of Aithar arming themselves with cannon, and the rest unable to reproduce the designs without Tinker expertise, the imbalance of power was horrible. Celdun and other nations struck out at corrupt neighbors, decimating walled fortresses and castles.

The Tinkers Guild entrenched themselves in politics, becoming indispensable. Those nations which upheld their wishes and helped them to control their secrets became powerful, while those who did not comply waned and perished. The Great Wars came after only a brief time of peace following the Bloody Revolution. They were brought on by the introduction of handheld firearms by the Tinkers to patron governments.