The Tinker's Guild

This clan was a racial group indigenous to central Celdun in ancient times. They were always innovators, but in the beginning, they were just seen as odd, quirky peoples. Sometimes they were even condemned to die for their odd ‘magics’. However, with the advent of clockworks and steam technology, the Vedek Kul became more than just interesting. Their work as a people and their natural aptitude and abilities made them very important, but such focus also left them vulnerable.The Vedek Kul, across Aithar, eventually became at best subservient, working for governments and large guilds to provide them with technological services; at worst, enslaved, or persecuted by anti-technology cultures.

The Tinker's War changed that. The Vedek Kul in Celdun had stumbled onto an invention that would change Aithar in great and terrible ways. A substance known as black powder, one that was relatively useless, could be employed in devices that they dubbed 'cannon' to fire great explosive projectiles against fortifications and massed troops. The King of a small nation called Celdun made a deal with its resident Vedek Kul, declaring them to be citizens, and giving them status as an officially registered guild (The Tinkers Guild) and granted them a perpetual contract with the monarchy. These Vedek Kul organized a movement among the others across Aithar, and a proclamation was issued that the Vedek Kul would hereafter consider themselves to be chapters of the Tinkers Guild, and that nations who did not recognize them and afford them the same rights as other guilds would be declared enemies of the Guild and its host nations.

In response to this proclamation, Vedek Kul were exterminated in some areas and tortured for their secrets in others. But some nations rose to the challenge. With a fraction of the countries of Aithar arming themselves with cannonry, and the rest unable to reproduce the designs without Tinker expertise, the imbalance of power was horrible. Celdun and other nations struck out at their neighbors, decimating walled fortresses and castles.

The Tinkers Guild entrenched themselves in politics, becoming indispensable. Those nations which upheld their wishes and helped them to control their secrets became powerful, while those who did not comply were left vulnerable and bereft of their technology.

The Great War came after only a brief time of peace following the Tinkers War. One of the seeds of the Great War was the introduction of handheld firearms by the Tinkers to patron governments.

In major cities of host governments, and occasionally in stand-alone fortresses within their borders, the Guild maintains Guild Houses. These are usually, at minimum, walled compounds with guarded gates and towers. No one, including the military forces of the host government, are permitted within the walls without invitation. This is where Tinker children are raised and schooled, Apprentice Tinkers are trained, research and innovation are conducted, and the construction and repair of many devices occur.

The Guild is directly responsible for the invention of many genres of devices in Aithar, and in many cases, are also still the sole provider and maintainer of these technologies, particularly within their host nations, where competition with the Guild is often outlawed.

Gunpowder Weapons

The first gunpowder weapons were cannon, heavy lumbering weapons meant to defy stone fortifications without waiting for weeks or months of siege. Some time later came handheld muskets, rifles, and even a few smaller pistol designs. Handheld firearms are still somewhat unreliable, and require expertise to maintain, repair, and to operate.

Steam Engines

The advent of the steam engine has meant the growth of industry and trade in Tinker host countries by leaps and bounds. The Tinkers build and help to maintain steam powered small ships, trains, and an occasional road cargo vehicle.


Airships run by the Tinkers are primarily of the hot air balloon and the dirigible type. There are also magically powered airships, but Tinkers are generally not interested in those. Airships are in early days in Aithar, used primarily for high priority missions for governments and militaries, or for high dollar ticket rapid transport for persons or cargo.

Banned Subjects